I am a passionate 3D Texturing and Lookdev Artist with expertise in crafting high-quality assets for VFX and Games. My skills span across props, characters, and creatures, with a deep understanding of groom and fur shading to enhance realism and visual impact. I am dedicated to delivering top-tier work that meets industry standards, ensuring every project I contribute to is both artistically and technically refined.
I am keenly interested in applying my skills within a renowned studio, where I can consistently deliver my best work across multiple departments. Additionally, I strive to expand my expertise through continuous learning and development opportunities, staying at the forefront of evolving industry techniques.
Experienced Creature Texturing & Look Development Artist at Hashbane, contributing to the upcoming game Instinction. Specialized in highly detailed and realistic dinosaur textures, utilizing Substance Painter to make materials and shaders. Focused on achieving visually compelling and lifelike dinosaurs using LookDev in Unreal Engine
Worked as a Texturing and Lookdev Artist .